Metaverse Market Growth Estimated to Hit $1,303.4 Billion by 2030
The global metaverse market growth is projected to increase from USD 83.9 billion in 2023 to USD 1,303.4 billion by 2030, with a CAGR of 48.0% over the forecast period.
Metaverse is an online experience of shared 3D virtual
worlds created by combining physical and digital worlds. These virtual worlds
are created by leveraging AR, VR, real-time 3D, and interactive video. The
Metaverse has gained wide popularity in social networking, online video gaming,
and live entertainment. With investments towering up for real-time 3D
technology development, the market players from the social media industry,
online gaming market space, and other technology fields are already foreseeing a
vast potential in the metaverse market. Online game makers, such as Activision
Blizzard (US), Electronic Arts (US), Microsoft (US), NetEase (China), Nexon
(Japan), Roblox (US), Take-Two (US), and Tencent (China), support the metaverse
market growth through the in-game 3D virtual worlds. The opportunities in
adjacent markets, such as VR, AR, extended reality, cloud gaming, AI in social
media, and AR/VR hardware and peripherals, open new revenue prospects for the
metaverse market.
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Metaverse Dynamics:
Drivers:
- Increase
in demand from entertainment and gaming industries.
- Emerging
opportunities from adjacent markets
- Virtualization
in fashion, art, and retail industries
- Surge
in deployment in education sector and industrial training
- Increase
in adoption of metaverse in healthcare sector.
- Availability
of affordable hardware
- Increase
in zoom fatigue resulting in rise in adoption of metaverse technologies
Restraints:
- High
installation and maintenance costs of high-end metaverse components
- Regulations
pertaining to cybersecurity, privacy, and usage standards.
Opportunities:
- Incorporation
of metaverse and adjacent technologies in aerospace & defense sector
- Continuous
developments in 5G technology
- Emergence
of virtual experiences in corporate and hospitality sectors
List of Key Players in Metaverse Market:
- Microsoft
(US),
- Sony
(Japan),
- Meta
(US),
- HTC
(Taiwan),
- Google
(US),
- Apple
(US),
- Qualcomm
(US),
- Samsung
(South Korea),
- Activision
Blizzard (US),
- NetEase
(China)
The software segment holds the largest market size during
the forecast period. The software includes gaming engines, 3D modeling &
reconstruction tools, volumetric video tools, geospatial mapping software,
metaverse platforms, and financial platforms. A game engine is a software
framework or platform that developers use to create and develop video games. It
provides a set of tools, libraries, and systems for various aspects of game
development, such as rendering graphics, handling physics, managing game assets,
and implementing gameplay logic. Game engines help streamline the game
development process and enable developers to focus on creating the actual
content and gameplay rather than building the underlying technology from
scratch. Game engines play a significant role in the development of the
metaverse, which is a virtual, interconnected, and immersive digital universe
where users can interact, socialize, work, and play. The few usage of game
engine in metaverse are, creating virtual worlds, increasing user interaction,
avatar creation and animation, multiplayer networking and many more. In 2023,
the software segment held the highest share in the metaverse market during the
forecast period as it helps to o create and design the virtual worlds and
environments within the metaverse. This includes 3D modeling software,
world-building tools, and terrain generation software, it enable users to
navigate, interact, and control their experience within the metaverse. This
includes menus, HUDs (Heads-Up Displays), and gesture recognition interfaces,
it helps to implement networking protocols and multiplayer functionality to
enable users to interact with each other in real-time within the metaverse.
This would support market growth in the coming years.
The geographic analysis of the metaverse market includes
five regions: North America, Asia Pacific, Europe, Middle East & Africa,
and Latin America. As a technology adopter, North America holds the largest
market size during the forecast period. Being technologically advanced and
developed, North America is the leading market in developing cutting-edge
display technology. Further, the rising expenditure of companies and
individuals on digital solutions and advanced technologies also boosts market
growth. North America has emerged as the largest market for metaverse
technology. It accounted for a significant share of the global market in 2023.
The use of AR technology in consumer electronics propels the growth of the AR
market in the region. Industries such as aerospace and defense, healthcare,
consumer, and commercial applications for education and training also use AR.
Several global companies providing AR devices and solutions have their presence
in the US, including Microsoft, Apple, Meta, and Google. Additionally,
enterprises’ increased acceptance of metaverse technologies to market their
products in a modern way has been the key factor driving the growth of the
metaverse market in North America.
VR and AR technologies are crucial for creating immersive
metaverse experiences. VR provides fully immersive digital environments, while
AR overlays digital content onto the real world, blending the physical and
digital realms. Advances in hardware have made VR and AR more accessible and
compelling; this includes better headsets, more powerful GPUs, and more
affordable components, making the technology available to a broader range of
consumers and industries. The availability of engaging content boosts AR and VR
growth. As more developers and creators produce high-quality VR and AR
experiences, it encourages user adoption. This content spans from games and
entertainment to educational and professional applications. The gaming industry
has been a significant driver for VR adoption. Games like “Beat Saber,”
“Half-Life: Alyx,” and “Superhot VR” have demonstrated the potential for
immersive gaming experiences.
Additionally, businesses use AR for interactive marketing
campaigns and location-based entertainment, like the success of Pokémon GO. MR
is finding significant traction in the enterprise and industrial sectors.
Businesses are adopting MR for remote assistance, training, maintenance and
repair, 3D modeling, and data visualization; MR helps improve efficiency,
reduce errors, and enhance collaboration in these industries.
Top Key Companies in Metaverse Market
The prominent players across all service types profiled in
the metaverse market's study include Microsoft (US), Sony (Japan), Meta (US),
HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea),
Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two
(US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US),
Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Tech
Mahindra (India), Ansys (US), Autodesk (US), Intel (US), ByteDance (China),
NVIDIA (US), Epson (Japan), Panasonic (Japan), EON Reality (US), Roblox (US),
Lenovo (China), Razer (US), Nextech AR Solutions (Canada), ZQGame (China),
Talecraft (US), VR Chat (US), Decentraland (US), Sandbox VR (US), and Quidient
(US).
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